I mentioned in the previous devlog that the two areas I wanted to look at next were Social Strength and Starting Items, so a lot of focus on this update came ab...
Wow yes! So there were some big swings here - some big hits and big misses. Usually I'd playtest a game a lot more internally before showing anything online, bu...
Magic, space, sci-fi meets fantasy, and lots and lots of action. Meet Voidhunters ! This is a project I have been working on and off with for the last few month...